: You took everything from me. I'm the one who stopped that. Nebula [She began uses her powers to lift two huge piles of debris and throws them at Thanos. I'm the one who stopped that. : Or, should I say.
Thanos (beta v3) - Pastebin.com : 2 hours ago Nebula Thanos's script, presented as a monologue. Ebony Maw Just do it! Uh, is anyone else seeing this? : [Thor, Iron Man, and Cap attack Thanos as one]. The universe required correction. [Doctor Strange sees the water and steps forward. Turns the legs to jelly. Pepper Potts
The Unpopular Opinion: Thanos Is A Terrible Villain And The Worst Part Risked everything for his Best friend, when no one else stood beside him. Scarlet Witch What did you do? She then lifts Thanos with her powers. We and our partners use cookies to Store and/or access information on a device. Answer the question. | : He has to be lying. He is willing to sacrifice himself to protect others from danger. Pastebin is a website where you can store text online for a set period of time. The red ring glows brightly. Wanda Maximoff The theory suggests that those who didn't run from their destiny during Infinity War will be the ones to defeat Thanosmeaning those who survived The Decimation either fulfilled their respective. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf; function doMesh(parent,meshType,meshId,scale), local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale, function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame), local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0)), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), beam.BrickColor=BrickColor.new("Institutional white"), local dis=(torso.Position-mouse.Hit.p).magnitude, beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), for i,v in pairs(workspace:GetChildren()) do, if v:findFirstChild("Humanoid")~=nil and v~=char then, if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then, v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20), if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then, local FZcharge3 = Instance.new("ParticleEmitter",NeckS), FZcharge3.Texture = "rbxassetid://37329477", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), local StoneEf2 = Instance.new("ParticleEmitter",Stone4), StoneEf2.Texture = "rbxassetid://37329477", StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0)), StoneEf2.Size = NumberSequence.new(0.5,0), StoneEf2.Transparency = NumberSequence.new(0,1), StoneEf2.Rotation = NumberRange.new(-360,360), local StoneEf3 = Instance.new("ParticleEmitter",Stone3), StoneEf3.Texture = "rbxassetid://74675986", StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207)), StoneEf3.Size = NumberSequence.new(0.5,0), StoneEf3.Transparency = NumberSequence.new(0,1), StoneEf3.Rotation = NumberRange.new(-360,360), local StoneEf5 = Instance.new("ParticleEmitter",Stone5), StoneEf5.Texture = "rbxassetid://73229113", StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0)), StoneEf5.Size = NumberSequence.new(0.5,0), StoneEf5.Transparency = NumberSequence.new(0,1), StoneEf5.Rotation = NumberRange.new(-360,360), local A = Instance.new("Attachment",root), A.Position = Vector3.new(0.5,0,0)*Player_Size, local B = Instance.new("Attachment",root), B.Position = Vector3.new(-0.5,0,0)*Player_Size, local C = Instance.new("Attachment",root), C.Position = Vector3.new(0.5,-0.1,0)*Player_Size, local D = Instance.new("Attachment",root), D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size, local LIGHT = Instance.new("Attachment",root), LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size, ChainLink.Texture = "rbxassetid://37329477", ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), HQG.BrickColor = BrickColor.new("Ghost grey"), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), local HQG2 = Instance.new("SpecialMesh",HQG), HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01), HQG.Transparency = HQG.Transparency + 0.07, HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0), HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5), HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1), HQG.Transparency = HQG.Transparency + 0.01, HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), local Aura = Instance.new('ParticleEmitter',Stone3), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2), larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4), local Hat2 = Instance.new("SpecialMesh",Grab), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), for i, v in pairs(Stone3:GetChildren()) do, Grab.BrickColor = BrickColor.new("Really red"), for i, v in pairs(Stone4:GetChildren()) do, if k == "e" and MUI == false then --highjump, sbs.maxForce = Vector3.new(900000, 9000000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.BrickColor = BrickColor.new("New Yeller"), HQ.Transparency = HQ.Transparency + 0.005, HQG.Transparency = HQG.Transparency + 0.005, if k == "e" and MUI == true then --highjump, sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0), local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0), if k == "q" and MUI == false then --highjump, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg, if k == "q" and MUI == true then --highjump, local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0), Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm, Ball.BrickColor = BrickColor.new("White"), Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4), if v:FindFirstChildOfClass"Humanoid" and v ~= char then, if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end, elseif key == "=" and cooldownult == false then, delay(5,function() cooldownult = false end), repeat rs:wait() timer = 150 until holdq == false, for i,v in pairs(DebrisModel:GetChildren()) do, local change = 0.04-(v.Transparency*0.02), local vm = v:FindFirstChildOfClass("SpecialMesh"), vm.Scale = vm.Scale + Vector3.new(change,change,change), local change = 0.04-(v.Transparency*0.04), vm.Scale = vm.Scale + Vector3.new(change,change,0), local change = 0.15-(v.Transparency*0.125), vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075), vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change), local pos = Position + (direction * (vm.Scale.Y/2)), v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0), local vm = v:FindFirstChildOfClass("BlockMesh"), vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0), if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then, if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then, if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then, if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then, if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then, if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then, if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then, if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then, torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20, torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36, local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part1, endPoint = workspace:FindPartOnRay(ray1, char), local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part2, endPoint = workspace:FindPartOnRay(ray2, char), local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part3, endPoint = workspace:FindPartOnRay(ray3, char), local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part4, endPoint = workspace:FindPartOnRay(ray4, char), if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end, local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char), local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100), local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100), local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char), if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)), bg.CFrame = CFrame.new(root.Position,mouse.Hit.p), hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg, hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4), HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2), HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v), Arduino |